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1. Cloaking Inbalances - in Player Features and Ideas Discussion [original thread]
Originally by: Vert Dalm cloaking should consume some kind of fuel (like O2) at a very slow rate to require the cloaker at SOME point to leave the system and refuel. It does not have to be a quick burn, it does not have to be expensive, bu...
- by Lobo Ex - at 2010.03.19 11:20:00
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2. Cloaking Inbalances - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx There's a really big-ass line between cool and balanced. Yes there is; I did not say it should not be balanced, it should be. It should also be hard to do well, require skills and practice, I just said it c...
- by Lobo Ex - at 2010.03.18 19:10:00
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3. Cloaking Inbalances - in Player Features and Ideas Discussion [original thread]
What we need is a new class of ship - The Corvette. Its purpose is to hunt cloaked ships. It should be able to deploy an Eve version of Active/Passive sonar buoys in patterns to try to triangulate the position of a cloaked ship and then drop patte...
- by Lobo Ex - at 2010.03.18 16:08:00
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4. Training mode for new and old players - in Player Features and Ideas Discussion [original thread]
While chatting in our favourite alliance chat room I passed on the basics of an idea I have had for an added feature in Eve and everybody said I should "so" send that to CCP because they thought it was a brilliant idea. So here I am. I have bee...
- by Lobo Ex - at 2009.03.25 11:00:00
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5. Skill Queue - in Skill Discussions [original thread]
Originally by: RiseofFilth Edited by: RiseofFilth on 05/02/2009 14:45:09 right.... i love it because it keeps to CCP's idea of people actively logging on and playing the game and being social, while allowing people with tight schedule...
- by Lobo Ex - at 2009.02.05 15:17:00
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6. Skill Queue - in Skill Discussions [original thread]
Originally by: Dekkaard Vandor I can see why they have done it. They want people logging into the game on a frequent basis, to keep this vibrant universe going. So people will have to log in ever 24 - 48 hours or so to conitunally set up t...
- by Lobo Ex - at 2009.02.05 14:07:00
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7. Skill Queue - in Skill Discussions [original thread]
Am I alone in thinking that a skill queue limited to 24hrs of training time is a daft way of doing it ? Why not have a skill queue skill that will allow you to queue up +1 skill in the queue for each level giving you a maximum of 6 no matter how ...
- by Lobo Ex - at 2009.02.05 12:42:00
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8. Help for Noobs - in EVE General Discussion [original thread]
Looks like I am not the only one that has not found a crib sheet anywhere for this then Might be a good addition to the new wiki pages....
- by Lobo Ex - at 2009.01.13 11:00:00
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9. Help for Noobs - in EVE General Discussion [original thread]
I have introduced a couple of friends into Eve and they have started playing. I am helping them as much as I can but have also printed off lots of articles etc from places like this for them. Is there a quick ref guide for the symbols used (the c...
- by Lobo Ex - at 2009.01.13 08:54:00
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10. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
This is a major bad mark on the part of CCP. I have one account, with one main character and one alt that I hardly ever use. I pay for my Eve time in Time cards and due to the nature of my job I am sometimes unable to get a new time card when the ...
- by Lobo Ex - at 2008.10.14 08:02:00
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11. Scanning - in EVE General Discussion [original thread]
Originally by: Tinglestaff Edited by: Tinglestaff on 08/09/2008 14:47:46 (edited typo) This could add an interesting twist to scan-pilot work... If the 'skills' necessary to obscure something FROM a scan pilot are implemented as 'sca...
- by Lobo Ex - at 2008.09.08 16:02:00
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12. Scanning - in EVE General Discussion [original thread]
Originally by: Tellenta scanning with some light work you can find out where they are and how far away within the limits of your scanning distance. Probing you can go visit them in their private **** spot. What more do you want? I am n...
- by Lobo Ex - at 2008.09.08 14:13:00
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13. Scanning - in EVE General Discussion [original thread]
Originally by: Steve Hawkings you would have a point if you could actually see what the technology was like in the future !! :P I agree, but my point was that while all of the rest of the "technology" in the game sort of fits, scanning...
- by Lobo Ex - at 2008.09.08 13:13:00
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14. Scanning - in EVE General Discussion [original thread]
Am I alone in thinking that scanning, in its current form does, not sit well with the level of technology the rest of the game pretends to have ? The POD technology, gates, warp drives, weapons etc all fit well in the story and the environment bu...
- by Lobo Ex - at 2008.09.08 12:43:00
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15. Shipbuilder & Evemon - in EVE General Discussion [original thread]
Some time ago I was using a little application for designing ships in Eve. It was really good and along with Evemon I used it a lot. I can not remember its correct name and now can not find it again. Can anybody help ? Also my Evemon application ...
- by Lobo Ex - at 2008.07.02 09:43:00
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16. Why punish the solo players? - in Player Features and Ideas Discussion [original thread]
Originally by: Casyus Quinn i've been a solo'er in every game i've ever played, maybe play with a buddy or two here and there but for the most part, i am a lone wolf, i find it far more challenging than joining a gank squad of any kind, wh...
- by Lobo Ex - at 2006.07.08 08:55:00
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